Application of IoT in Sports and Physical Education |
Author(s): |
| Dr. Kishore Mukhopadhyay , Union Christian Training College, |
Keywords: |
| Internet of Thing, Internet of Everything, Sports and Physical Education |
Abstract |
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IoT has had a notable impact on gaming as well. Social distancing during quarantine has made it difficult for us to play outdoor sports. However, the second-best thing to playing outdoor games is playing indoor games, especially mobile and console games. IoT has made it possible for online and mobile games to be played solo or with a group of people from across the room or anywhere across the globe. By creating “smart sportsman,†i.e., network-connected players, it’s not just their coaches and team management who can get real-time insights into an athlete’s performance, but even fans can know how their favorite athlete is performing. With the evolution and development of Internet of Things into Internet of Everything, concepts such as Cloud Computing, Future Internet, Big Data, Robotics, and Semantics will be even more investigated and impact many more sectors and we hope that this is only the beginning. The present article deals with the various application and useage of Iot in the field of physical education and sports. |
Other Details |
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Paper ID: IJSRDV8I100011 Published in: Volume : 8, Issue : 10 Publication Date: 01/01/2021 Page(s): 22-26 |
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