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ScilenceAR: A Mobile Augmented Reality Platform for Interactive Science Learning

Author(s):

Abhijith , MGM Technological Campus; Abdul Vaseh T V, MGM Technological Campus; Fajas K, MGM Technological Campus; Muhammed Ashehar P N, MGM Technological Campus; Rincy V, MGM Technological Campus

Keywords:

Augmented Reality, ARCore, Science Education, Mobile Learning, Gamification, Unity 3D, Firebase

Abstract

Augmented Reality (AR) has emerged as a powerful technology for enhancing interactive learning in STEM disciplines. Traditional science education relies heavily on static two-dimensional visualizations, limiting students’ ability to grasp complex concepts. This paper presents ScilenceAR, a mobile AR platform designed to improve conceptual understanding through immersive 3D simulations anchored in the physical classroom. Developed using Unity 3D, AR Foundation, ARCore, and Firebase, the application covers Physics, Chemistry, and Biology. It supports interactive features such as real-time model manipulation via touch gestures, integrated video learning, downloadable notes, and progress tracking. Experimental evaluation with 55 users demonstrates statistically improved engagement (87.5%), better visualization clarity (91.2%), and enhanced conceptual retention compared to conventional methods. A System Usability Scale (SUS) score of 82.4 confirms high usability, indicating that lightweight, markerless AR plat- forms effectively bridge the gap between theoretical knowledge and practical understanding.

Other Details

Paper ID: IJSRDV14I20103
Published in: Volume : 14, Issue : 2
Publication Date: 01/05/2026
Page(s): 143-145

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